Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the battlefield th...
This packed boxed set is ideal for starting a new Death Guard collection – or expanding an existing army – to unleash in games of Warhammer 40,000, and save money compared to buying the kits separa...
The Horus Heresy was a war that spanned the entire galaxy, touching every world claimed by Humanity and involving every force of arms. Of these forces, the Skitarii conclaves of the Cult Mechanicus...
When the Totenkorps first arose on the battlefields of France in 1944 panic and terror gripped Commonwealth forces. Every advance became a nightmare. Any village, field, or wood could conta...
The Merlin represents the pinnacle of Commonwealth walker design by complementing its human crews with an onboard automated management 'brain' called Guinevere. In addition to its two fists...
This multipart plastic kit builds one Brutalis Dreadnought, an imposing melee-focused war machine. This powerful walker can be equipped with armoured fists that feature integrated bolt rifles, or a...
Our revolutionary new Speedpaints Metallics are the easiest way to get metallic effects on your miniatures in one simple application. Speedpaint Metallics are the hobby’s first-ever metallic one-co...
Be'lakor, the Dark Master, is the first of the Daemon Princes and a consummate champion of Chaos. Wreathed in ethereal shadows and lifted high above the battlefield on monstrous wings, Be'lakor...
The Vogelspinne scuttles across the battlefield on six legs, bringing to bear a variety of deadly weapons that can be turned to any task.
The Panzerkampfgeher II Vogelspinne started life as an impr...
When the Totenkorps first arose on the battlefields of France in 1944 panic and terror gripped Commonwealth forces. Every advance became a nightmare. Any village, field, or wood could contain the c...
Suboden Khan is a true son of Chogoris, commanding the White Scars First Brotherhood from the saddle of his grav bike, Thunder. A master of cavalry warfare, he leads his forces in epic hunts and sw...
Ancients in Terminator Armour are tasked with carrying the sacred banners of the Space Marines – a vital task. Symbols of the Chapter’s might, Space Marines will gladly die to preserve them. This m...
Space Marines are genetically augmented warriors created as Humanity’s ultimate shock troops. They go to war armed and armoured with the best wargear the Imperium can provide, complementing their e...
Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts of war,...
Swift and deadly, T'au Commanders pilot battlesuits of intimidating size and power. Of course, simply piloting a huge battlesuit doesn't automatically make a troop into a Commander - more than anyt...
Harnessing the energies of forge worlds within their curious weaponry, the Rangers of the Skitarii are implacable and relentless hunter-killers. For them, an engagement is not over until their enem...
Battle Sisters make up the vast majority of the forces of the Adepta Sororitas Orders Militant, gunning down heretic, xenos, and traitor alike with their holy trinity of weaponry – bolter, melta an...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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