Medics field armor similar to the CMC series, although they're stocked with trauma gear and injectable medical nanobots. They tend to be prioritized as targets on the battlefield, hence the shield ...
Marauders fill a heavy support role capable of puncturing Zerg and Protoss armor alike, thanks to their Quad K12 grenade launchers. They are often featured together with Marine squads, as their con...
Zealots are lower ranked Templar who act as the backbone of the protoss military, operating in platoons and legions. With each one having decades of training in hand to hand combat, they hunt their...
The fall of Aiur showed the Nerazim that more than stealth was required to defeat the zerg, and thus they developed the Stalker - a war machine controlled by the shadow-esence of a Dark Templar war...
Ultimate Guard's RTE Boulder 100+ is a durable and reliable Magic: The Gathering deck box made in Germany from 78% renewable resources. Despite its secure closure, the RTE Boulder 100+ is easy and ...
Our Arkhive 400+ deck case has proven an excellent choice for storing and carrying large numbers of cards and/or multiple cases. Pair it with our Boulders and Deck Cases; store more than 175 To...
Tyranid Warriors are the most adaptable of all the Hive Mind’s bioforms. They are efficient killing machines with the ability to employ a wide variety of bio-weapon symbiotes. On the battlefield th...
Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods descend upon the foe...
This packed boxed set is ideal for starting a new Death Guard collection – or expanding an existing army – to unleash in games of Warhammer 40,000, and save money compared to buying the kits separa...
The Horus Heresy was a war that spanned the entire galaxy, touching every world claimed by Humanity and involving every force of arms. Of these forces, the Skitarii conclaves of the Cult Mechanicus...
When the Totenkorps first arose on the battlefields of France in 1944 panic and terror gripped Commonwealth forces. Every advance became a nightmare. Any village, field, or wood could conta...
The Merlin represents the pinnacle of Commonwealth walker design by complementing its human crews with an onboard automated management 'brain' called Guinevere. In addition to its two fists...
This multipart plastic kit builds one Brutalis Dreadnought, an imposing melee-focused war machine. This powerful walker can be equipped with armoured fists that feature integrated bolt rifles, or a...
Be'lakor, the Dark Master, is the first of the Daemon Princes and a consummate champion of Chaos. Wreathed in ethereal shadows and lifted high above the battlefield on monstrous wings, Be'lakor...
The Vogelspinne scuttles across the battlefield on six legs, bringing to bear a variety of deadly weapons that can be turned to any task.
The Panzerkampfgeher II Vogelspinne started life as an impr...
When the Totenkorps first arose on the battlefields of France in 1944 panic and terror gripped Commonwealth forces. Every advance became a nightmare. Any village, field, or wood could contain the c...
Suboden Khan is a true son of Chogoris, commanding the White Scars First Brotherhood from the saddle of his grav bike, Thunder. A master of cavalry warfare, he leads his forces in epic hunts and sw...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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