Paint Made for Miniatures
Nobody knows miniatures like we do – we’ve been painting them for four decades, so we know what works! With more than 300 paints in the range, Citadel Colour allows you t...
Paint Made for Miniatures
Nobody knows miniatures like we do – we’ve been painting them for four decades, so we know what works! With more than 300 paints in the range, Citadel Colour allows you ...
Designed specifically for assembling plastic Citadel miniatures, Citadel Plastic Glue comes in a bottle with a handy applicator nozzle, making it as easy as possible to put your models together
Ple...
A secretive fleet of the xenos T'au Empire is determined to secure a Necron structure, deploying an elite team of XV26 Stealth Battlesuits to breach the tomb's defences and hunt down their prize. R...
Paint Made for Miniatures
Nobody knows miniatures like we do – we’ve been painting them for four decades, so we know what works! With more than 300 paints in the range, Citadel Colour allows you ...
“We have been wounded sorely. Yet still we stand, with fire in our eyes and valor in our hearts. Let them think us beaten. We shall teach them otherwise.”-Pedro Kantor, Chapter Master of the Crimso...
Grim, dour, and fanatically devoted to the Imperium, the soldiers of the Death Korps of Krieg specialise in doing battle in the most horrific of conditions. They are known for their relentless, att...
Traitor Guardsmen are part of the mortal dregs that follow in the wake of Heretic Astartes. They turn mass-produced lasguns and more specialised weapons upon the Imperium they once served, while th...
The Deathwatch are a Space Marine Chapter unlike any other – tasked with ruthlessly hunting down and destroying the xenos menace at the bidding of the Inquisition. Composed of individuals from alm...
A hard-wearing, tough plastic cube containing 20 12mm dice with skull icons in place of the ‘1’, this dice cube features an embossed skull lid (it’s Warhammer – you can never have too many skulls!)...
Deadwalker Zombies are created from the bodies of the recently dead, given strength through the power of dark necromancy and sent onto the battlefield in shambling hordes. Utterly mindless and driv...
In the grim darkness of the far future, explosive rounds whiz through the air, chainswords rev hungrily, and armoured feet hammer against the broken ground. Here, in this moment, battle hinges on t...
Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence. Generally armed with the heavy, solid-shot, slugga and bru...
Intercessors equipped with powerful jump packs soar over the battlefield, slamming into the foe like a hammer from the skies. They swiftly cut down all opposition with point-blank pistol fire and f...
Terminator Assault Squads are armed with devastating close-combat weaponry perfect for ferocious assaults and savage boarding actions. They rush to engage the enemy's greatest warriors, shredding t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '