Relive one of StarCraft's most iconic conflicts, this time on your tabletop! This two player starter set lets one side take control of the endless Zerg swarm with Kerrigan - the Queen of Blades at ...
En taro Tassadar, Hierarch! This set provides you with everything you need to build your first army of fearless Protoss warriors. With Artanis leading the charge, victory is assured! Warp in your f...
Present in almost every Terran army, the Goliath is a versatile one-man walker, capable of accurately targeting both ground and airborne hostiles through the use of their computer-based heavy weapo...
The backbone of any Zerg army, the Zergling provides a fast and especially deadly response to anything that threatens the Hive. This kit additionally features evolution variants, such as the Raptor...
Durable and tricky, Roaches are the perfect unit to break through with, or find ways around an enemy through their burrowing abilities. This kit also includes evolution variants in the form of the ...
The Queen is a key Zerg unit which handles the spreading of creep and the creation of new larvae which morph into more Zerg, but are also able to take to the front lines thanks to their powerful me...
The Queen of Blades has returned, and the Koprulu sector is in flames once again! This kit allows you to play with Kerrigan's Swarm as a new faction, and bring her to the table physically.
Content:...
Shred through your enemies with a volley of spines, using one of StarCraft's most iconic and feared units - the Hydralisk.
Contents:
Miniatures
4x Hydralisk miniatures
Bases
4x 40mm x 10...
Medics field armor similar to the CMC series, although they're stocked with trauma gear and injectable medical nanobots. They tend to be prioritized as targets on the battlefield, hence the shield ...
The Marine makes up the core of most Terran armies in the sector - their CMC powered armor suits and trusty C-14 Rifles allow them to deploy in a variety of hostile enviroments, with large squads b...
Marauders fill a heavy support role capable of puncturing Zerg and Protoss armor alike, thanks to their Quad K12 grenade launchers. They are often featured together with Marine squads, as their con...
"He's been called many things - a marshal, a freedom fighter, a terrorist. At the end of the day, he's who you call when things get rough.
Jim Raynor and his Raiders are ready to fight for a better...
Zealots are lower ranked Templar who act as the backbone of the protoss military, operating in platoons and legions. With each one having decades of training in hand to hand combat, they hunt their...
The fall of Aiur showed the Nerazim that more than stealth was required to defeat the zerg, and thus they developed the Stalker - a war machine controlled by the shadow-esence of a Dark Templar war...
The diminishing population of the protoss race has given rise to various combat drones, one of them being the sentry. Often used to support zealots and stalkers, their guardian shields offer apt pr...
Functioning as a specialist against lightly-armored targets, Adepts are highly trained commanders who prioritize speed over protection. Their glaive cannons in combination with their ability to psi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '