It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both scien...
It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both scien...
Unleash Rift power on the battlefield with these Konflikt '47 Rift Dice!
The Rift mechanic drives Konflikt '47, representing the unstable energy that fuels strange technologies and creatures. These...
Grind the enemies of the Axis under your armoured boots!
Intended to spearhead assaults on the most heavily fortified strongpoints, and clad in armour the equal of many earlier tanks, the Stahltrup...
Defend the Commonwealth!
The opening of the Rifts has inured the people of Britain and its many overseas territories to new hardships of war. Enduring, British resolve is now at an all time...
One of the original US walker designs, the Coyote bridges the gap between infantry heavy armour technology and larger walkers. Compact and mobile, and carrying a decent anti-infantry armame...
One of the more stable and successful Axis Rift-tech genetic enhancement projects combines human and canine DNA, creating the Schreckwulfen - hulking beasts with a strong resemblance to the mytholo...
March to war under the banner of the Axis!
With the downfall of the Third Reich and the sudden rise of the shadowy Green Vault, Axis forces have consolidated into a single monolithic entity. Althou...
The Merlin represents the pinnacle of Commonwealth walker design by complementing its human crews with an onboard automated management 'brain' called Guinevere. In addition to its two fists...
When the Totenkorps first arose on the battlefields of France in 1944 panic and terror gripped Commonwealth forces. Every advance became a nightmare. Any village, field, or wood could contain the c...
This is not war. This is the end.
Konflikt '47 is the tabletop wargame of heroes, horrors, monsters, and mechs – set in an alternate universe in which WWII never ended, and terrifying new weapons o...
The pinnacle of Axis walker technology, the Heuschrecke was designed to provide mobile counterattacking capability against enemy breakthroughs. Heavily armed, and equipped with powerful rep...
Draw your Order and Rift Dice in style with this fantastic dice bag emblazoned with the Konflikt ‘47 logo. It’s perfect for games of Konflikt '47 and also keeps your dice safe between battles.
Drop into combat with the US Army!
This starter army is the perfect way to begin your Konflikt '47 United States collection, giving you a battle-ready force packed with the latest technology in one...
After a personal request from Churchill to Roosevelt a number of Coyote light walkers were shipped to the United Kingdom in late 1946.Many were immediately deployed to the frontlines unmodi...
The Vogelspinne scuttles across the battlefield on six legs, bringing to bear a variety of deadly weapons that can be turned to any task.
The Panzerkampfgeher II Vogelspinne started life as an impr...
Bring death from above and support the US Fireflies with the heavily armed Linebacker Jump Walker!
Following the disastrous drop assault on Collegno in 1946, the limitations of the original M2 Muds...
Guards Mk II Armoured Infantry – the iron fist of Soviet power.The original Soviet armor was solid and reliable, but the progress of other powers in the use of Rift technology forced the Soviets to...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '