It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both scien...
It is 1947. Humanity has breached the barrier between realities, using Rifts to create previously impossible technologies. Driven by this esoteric knowledge and Rift energy, a new era of both scien...
Unleash Rift power on the battlefield with these Konflikt '47 Rift Dice!
The Rift mechanic drives Konflikt '47, representing the unstable energy that fuels strange technologies and creatures. These...
Grind the enemies of the Axis under your armoured boots!
Intended to spearhead assaults on the most heavily fortified strongpoints, and clad in armour the equal of many earlier tanks, the Stahltrup...
Defend the Commonwealth!
The opening of the Rifts has inured the people of Britain and its many overseas territories to new hardships of war. Enduring, British resolve is now at an all time...
One of the original US walker designs, the Coyote bridges the gap between infantry heavy armour technology and larger walkers. Compact and mobile, and carrying a decent anti-infantry armame...
One of the more stable and successful Axis Rift-tech genetic enhancement projects combines human and canine DNA, creating the Schreckwulfen - hulking beasts with a strong resemblance to the mytholo...
March to war under the banner of the Axis!
With the downfall of the Third Reich and the sudden rise of the shadowy Green Vault, Axis forces have consolidated into a single monolithic entity. Althou...
A graduate in physics, the emergence of the Los Alamos Rift at the Trinity test site led to Roberta dedicating herself to the study of Rift Energy. The deployment of Axis Rift horrors, in p...
Totenrotte commanders have been personally vetted by Oberstarzt Albrecht von Zögling, head of the Totenkorps program, to direct the walking dead in battle. They wear the advanced body arm...
Albrecht von Zögling is the Axis’ custodian of the Totenkorps programme, and a long-term member of the Grünes Gewölbe. His obsession with the dead led to years spent studying the texts of t...
The development of a new serum solution by the enigmatic Oberstarzt Albrecht von Zögling, also required the development of a machine to effectively distribute it amongst the freshly dead.
T...
Stalemate. Since the opening of the Dresden Rift, new and unspeakable horrors have poured forth from the heart of the newly emergent Neu Republik. The Allied plan to end hostilities in Euro...
The Merlin represents the pinnacle of Commonwealth walker design by complementing its human crews with an onboard automated management 'brain' called Guinevere. In addition to its two fists...
When the Totenkorps first arose on the battlefields of France in 1944 panic and terror gripped Commonwealth forces. Every advance became a nightmare. Any village, field, or wood could contain the c...
This is not war. This is the end.
Konflikt '47 is the tabletop wargame of heroes, horrors, monsters, and mechs – set in an alternate universe in which WWII never ended, and terrifying new weapons o...
The pinnacle of Axis walker technology, the Heuschrecke was designed to provide mobile counterattacking capability against enemy breakthroughs. Heavily armed, and equipped with powerful rep...
Draw your Order and Rift Dice in style with this fantastic dice bag emblazoned with the Konflikt ‘47 logo. It’s perfect for games of Konflikt '47 and also keeps your dice safe between battles.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '