Freeguild Fusiliers are disciplined gunners, trained to plant their heavy pavise shields in the ground and form a defensive line that is effectively a fortress battlement brought to the field. From...
US infantry heavy armour is some of the most sophisticated in the world, forgoing some of the thicker protection in favour of increased manoeuvrability and dexterity for the wearer - withou...
Moonclan Stabbas form ragged ranks that advance upon the foe with gongs clanging and banners waving. Eyes bulging with the madness of the Gloomspite, they pour over the enemy lines and stab wildly ...
The Stormvault Skirmish Case is ideal for transporting and protecting your Citadel miniatures. The revolutionary miniature shock absorption system has been specially designed to fit skirmish squad-...
Custodian Wardens are level‑headed warriors who have sworn to fight as living fortresses no foe shall breach. With frightening intensity, and immense sweeps of their energised spear and axe blades,...
Chaos Warriors are the bane of the Mortal Realms, clad in hellforged iron and swollen with dark blessings. Entire legions of these armoured killers march to battle in search of divine favour, s...
Small and agile compared to their lumbering kin, Armiger-class Knights are still war machines of incredible power. Piloted by young squires or lowborn pilots, Armigers act as mobile support and out...
Rubric Marines advance at the command of their sorcerous master, laying down withering hails of fire. Arcane shells from their inferno weapons and soulreaper cannons blast the enemy apart, while go...
Orruk Ardboyz plough into the fray with a mad bellow and the clatter of heavy pig-iron plate. These mobs of ferocious, battle-scarred fighters smash their way through the enemy's ranks with an arra...
The rotting bowels of the Great Unclean Ones swell with pus and contagion, and within each such swelling there grows a tiny and malevolent Daemon called a Nurgling. As the Nurgling matures it feeds...
Not even the Space Marines are safe from the lure of Chaos. Whether they hail from the dark days of the Horus Heresy or turned traitor more recently, these baleful warriors combine their gene-given...
Playmats feature popular Magic: The Gathering artwork. Made with a soft fabric top to reduce damage to cards during play and a non-slip rubber backing to keep the playmat ...
Magic the Gathering Unpainted Miniatures come with highly-detailed figures, primed and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting. The packaging...
Based on the Mobile Suit Gundam 00 anime, the model kit features the GN Archer Gundam. You can combine
GN Archer with GN-007 Arios Gundam (sold separately) to form Archer Arios.
Product Features
1...
Second version of the Nirvash Type Zero, molded in coloured plastic and ready to snap together, refboard included; polycaps make it poseable and an included display stand let you show it off "in fl...
Taken straight from the art of Katoki Hajime comes this Master Grade version of the RX-78-2. With all the detail we've come to expect from the Master Grade line -- a poseable inner frame with armou...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '