Khorne Berzerkers relish their role as the Blood God’s sacred destroyers, and their fanaticism is feared throughout the galaxy. The warp-fuelled rage of these superlative warriors drives them into ...
In the grim darkness of the far future, explosive rounds whiz through the air, chainswords rev hungrily, and armoured feet hammer against the broken ground. Here, in this moment, battle hinges on t...
The Leman Russ is the primary battle tank of the Astra Militarum, forming the spearhead of countless armoured columns. Those enemies that do not fall to the bombardment of their cannons and numerou...
The reptilian Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms warped by the Dark Gods. Their armies see cold-blooded saurians and fe...
The Destroyer Cults think nothing of sacrificing their physical forms to optimise themselves for slaughter. Lokhust Heavy Destroyers skim to battle upon repulsor-sled bodies, their upper limbs ...
Hive Tyrants enact the Hive Mind's will on the battlefield, as the massive commanders of the Tyranid swarm. Powerful warrior organisms in their own right, each Hive Tyrant is also possessed of a de...
The cruel terror troops known as Raptors consider themselves the elite of the Chaos Space Marines warbands. Their murder squads epitomise what has become of the Assault Marines of the Traitor Legio...
Designed to offer long-range support, the XV88 Broadside Battlesuit has exceeded expectations, becoming a mainstay of the Hunter Cadres and tank-killers of legendary proportions. Powered by a parti...
Infernus Marines are close assault specialists, sending jets of burning promethium into enemy trench lines and bunkers with their pyreblasters, ensuring no foe escapes their fiery wrath.This box is...
The Exodite stronghold of Syph is an isolated maiden world – a jewel of a planet whose verdancy shelters dangers beyond count. When their hard-won solitude is shattered by a brutal Ork invasion, th...
Build Your ToolboxGet started with comfortable clippers to remove your miniatures from frames without damaging them, a mouldline scraper to help prepare them for paint, and a starter brush that’s j...
Battlewagons are massive metal gunbeasts that prowl through the ranks of the Orks on great clanking treads. Some are mobile fortresses, packed to the gunnels with Ork warriors. Others bristle with ...
The battlefields of the 41st Millennium are strewn with ruins and debris. Armies advance through the rubble, fighting to take and hold strategic ground.This set provides 16 full-colour, double-side...
An Aeldari Corsairs NovelBaron Myrin Stormdawn of the Starsplinters Corsairs allies with a craftworld aeldari to deal with rival ork freebooters for plunder and territory. Along the way, he must ne...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '