The Eldritch Raiders are feared throughout the deep void. Led by Prince Yriel of Iyanden, the infamous pirate lord, these thrill-seeking raiders sail the stars in search of prey. Speed and cunning ...
Argent Shards are twin splinters of sorcerous crystal chipped from the daemonic core of a Silver Tower that radiate the madness and mutative corruption of Tzeentch. Sorcerers of the Change God can ...
Tzaangor Warflocks surge forth from the twisted wilds of the realms, intent upon drowning the sterile cities of Order in madness, mutation, and flame. These are no primitive beastmen – they wield u...
Upon the shattering of a Silver Tower, eldritch power and esoteric knowledge are forcibly discharged into the realms. The Seekers of Silver are airborne specialists sent by the Change God to recove...
Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods descend upon the foe...
This packed boxed set is ideal for starting a new Thousand Sons collection – or expanding an existing army – to unleash in games of Warhammer 40,000, and save money compared to buying the kits sepa...
The Daemon Prince Zadophon is a potent sorcerer and a monstrous warrior, terrifying to behold. His presence bends the weave of fate into forms more fortuitous for Tzeentch’s designs, and his empyri...
Gollum has promised to guide Frodo and Sam through the treacherous routes into Mordor to destroy the One Ring. But he still covets his “Precious” and will do anything to get his hands on it again. ...
It is said that a dark terror stalks the mountain pass high above Cirith Ungol, traversing its winding tunnels and hunting any who stray into its domain. This creature is Shelob, the spawn of Ungol...
Ironhead Squat Charter Masters and Drill Masters are seasoned warriors who have survived and thrived, climbing the ranks until they stand at the top. Unsurprisingly, only the most veteran Squats ri...
Be'lakor, the Dark Master, is the first of the Daemon Princes and a consummate champion of Chaos. Wreathed in ethereal shadows and lifted high above the battlefield on monstrous wings, Be'lakor...
Long years have passed since the wolfships of Frydaal the Chainmaker were first carried across the Sea of Claws by the snow-laden winds of winter. The Wolves of the Sea brought violence and death t...
Ancients in Terminator Armour are tasked with carrying the sacred banners of the Space Marines – a vital task. Symbols of the Chapter’s might, Space Marines will gladly die to preserve them. This m...
A comprehensive guide to over 120 characters from the expansive Warhammer 40,000 universe.
Whether you’re a newcomer to the grim darkness of the far future or a long-time adherent hungry for more ...
For millennia, the Kin of the Leagues of Votann have exploited their traditional domains’ material and metaphysical resources – in the galactic core and further afield through the galaxy. They ...
The constructs of the Canoptek Circle swarm through a Necron Tomb World as their inhabitants slumber, maintaining the strange machines in perpetuity, and rising to its defence if anyone dares to en...
This multipart plastic kit builds a mighty Imperial Knight in one of six configurations for your Imperial Knights armies in games of Warhammer 40,000. They can also be fielded as a Freeblade for yo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '