Another light tank, the 38(t) was a Czech design (the 't' relating to the German word for 'Czech' - 'tschechisch') which was adopted for service with the Wehrmacht after the annexation of Czechoslo...
Welcome to the Third Edition of Bolt Action, the world’s greatest World War II wargame! Inside this rulebook you’ll find all the rules you need to play fantastic, fast-paced games with your collect...
The pinnacle of Axis walker technology, the Heuschrecke was designed to provide mobile counterattacking capability against enemy breakthroughs. Heavily armed, and equipped with powerful rep...
The Vogelspinne scuttles across the battlefield on six legs, bringing to bear a variety of deadly weapons that can be turned to any task.
The Panzerkampfgeher II Vogelspinne started life as an impr...
March to war under the banner of the Axis!
With the downfall of the Third Reich and the sudden rise of the shadowy Green Vault, Axis forces have consolidated into a single monolithic entity. Althou...
This is not war. This is the end.
Konflikt '47 is the tabletop wargame of heroes, horrors, monsters, and mechs – set in an alternate universe in which WWII never ended, and terrifying new weapons o...
Draw your Order and Rift Dice in style with this fantastic dice bag emblazoned with the Konflikt ‘47 logo. It’s perfect for games of Konflikt '47 and also keeps your dice safe between battles.
Unleash Rift power on the battlefield with these Konflikt '47 Rift Dice!
The Rift mechanic drives Konflikt '47, representing the unstable energy that fuels strange technologies and creatures. These...
Bring death from above and support the US Fireflies with the heavily armed Linebacker Jump Walker!
Following the disastrous drop assault on Collegno in 1946, the limitations of the original M2 Muds...
Drop into combat with the US Army!
This starter army is the perfect way to begin your Konflikt '47 United States collection, giving you a battle-ready force packed with the latest technology in one...
When the Totenkorps first arose on the battlefields of France in 1944 panic and terror gripped Commonwealth forces. Every advance became a nightmare. Any village, field, or wood could contain the c...
Strike from the shadows!
The Empire of Japan uses the power of stealth, the capability to phase through solid objects, and fanatical devotion to their cause to launch co-ordinated close-quarters at...
Guards Mk II Armoured Infantry – the iron fist of Soviet power.The original Soviet armor was solid and reliable, but the progress of other powers in the use of Rift technology forced the Soviets to...
Drop into hell on Earth - and come out the other side!
American advancements in repulsorlift Rift-tech have allowed a man to soar through the air in great bounds, or drop from an aircraft and contr...
Grind the enemies of the Axis under your armoured boots!
Intended to spearhead assaults on the most heavily fortified strongpoints, and clad in armour the equal of many earlier tanks, the Stahltrup...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '